Singleton pattern

id: singleton-pattern-161-15873110
title: Singleton pattern
text: In Object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software. The pattern is useful when exactly one object is needed to coordinate actions across a system. More specifically, the singleton pattern allows classes to: - Ensure they only have one instance - Provide easy access
brand slug: wiki
category slug: encyclopedia
description: Design pattern in object-oriented software development
original url: https://en.wikipedia.org/wiki/Singleton_pattern
date created: 2002-07-26T21:56:34Z
date modified: 2024-08-27T12:35:38Z
main entity: {"identifier":"Q746699","url":"https://www.wikidata.org/entity/Q746699"}
image: {"content_url":"https://upload.wikimedia.org/wikipedia/commons/f/fb/Singleton_UML_class_diagram.svg","width":500,"height":300}
fields total: 13
integrity: 16

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