Servant (design pattern)

id: servant-design-pattern-172-12160572
title: Servant (design pattern)
text: In software engineering, the servant pattern defines an object used to offer some functionality to a group of classes without defining that functionality in each of them. A Servant is a class whose instance provides methods that take care of a desired service, while objects for which the servant does something, are taken as parameters.
brand slug: wiki
category slug: encyclopedia
description:
original url: https://en.wikipedia.org/wiki/Servant_(design_pattern)
date created: 2010-11-29T16:25:05Z
date modified: 2024-09-02T01:15:46Z
main entity: {"identifier":"Q283086","url":"https://www.wikidata.org/entity/Q283086"}
image:
fields total: 13
integrity: 14

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