Servant (design pattern)
id:
servant-design-pattern-172-12160572
title:
Servant (design pattern)
text:
In software engineering, the servant pattern defines an object used to offer some functionality to a group of classes without defining that functionality in each of them. A Servant is a class whose instance provides methods that take care of a desired service, while objects for which the servant does something, are taken as parameters.
brand slug:
wiki
category slug:
encyclopedia
description:
original url:
https://en.wikipedia.org/wiki/Servant_(design_pattern)
date created:
2010-11-29T16:25:05Z
date modified:
2024-09-02T01:15:46Z
main entity:
{"identifier":"Q283086","url":"https://www.wikidata.org/entity/Q283086"}
image:
fields total:
13
integrity:
14