Relief mapping (computer graphics)

id: relief-mapping-computer-graphics-249-8390616
title: Relief mapping (computer graphics)
text: In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 used to render the surface details of three-dimensional objects accurately and efficiently. It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. It is a form of short-distance ray tracing done in a pixel shader. Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping, considering that th
brand slug: wiki
category slug: encyclopedia
description: Texture mapping technique
original url: https://en.wikipedia.org/wiki/Relief_mapping_(computer_graphics)
date created:
date modified: 2024-03-26T23:21:00Z
main entity: {"identifier":"Q3932319","url":"https://www.wikidata.org/entity/Q3932319"}
image:
fields total: 13
integrity: 14

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