Ragdoll physics
id:
ragdoll-physics-182-11062061
title:
Ragdoll physics
text:
Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic. Early video games used manually created animations for a character’s death sequences. This had the advantage of low CPU utilization, as the data needed to animate a "dying
brand slug:
wiki
category slug:
encyclopedia
description:
Type of procedural animation used by physics engines
original url:
https://en.wikipedia.org/wiki/Ragdoll_physics
date created:
2004-07-08T17:36:00Z
date modified:
2024-09-06T23:21:19Z
main entity:
{"identifier":"Q1151299","url":"https://www.wikidata.org/entity/Q1151299"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/d/d8/Animatsragdollphysics.jpg","width":512,"height":256}
fields total:
13
integrity:
16