Ragdoll physics

id: ragdoll-physics-182-11062061
title: Ragdoll physics
text: Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic. Early video games used manually created animations for a character’s death sequences. This had the advantage of low CPU utilization, as the data needed to animate a "dying
brand slug: wiki
category slug: encyclopedia
description: Type of procedural animation used by physics engines
original url: https://en.wikipedia.org/wiki/Ragdoll_physics
date created: 2004-07-08T17:36:00Z
date modified: 2024-09-06T23:21:19Z
main entity: {"identifier":"Q1151299","url":"https://www.wikidata.org/entity/Q1151299"}
image: {"content_url":"https://upload.wikimedia.org/wikipedia/commons/d/d8/Animatsragdollphysics.jpg","width":512,"height":256}
fields total: 13
integrity: 16

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