PVRTC
id:
pvrtc-306-15933908
title:
PVRTC
text:
PVRTC and PVRTC2 are a family of lossy, fixed-rate texture compression formats used in PowerVR's MBX, SGX and Rogue technologies. The PVRTC algorithm is documented in Simon Fenney's paper "Texture Compression using Low-Frequency Signal Modulation" that was presented at Graphics Hardware 2003. These differ from block-based texture formats such as S3TC and Ericsson Texture Compression (ETC) in that the compressed image is represented by two lower resolution images which are bilinearly upscaled and
brand slug:
wiki
category slug:
encyclopedia
description:
original url:
https://en.wikipedia.org/wiki/PVRTC
date created:
date modified:
2022-03-25T16:07:16Z
main entity:
{"identifier":"Q7121138","url":"https://www.wikidata.org/entity/Q7121138"}
image:
fields total:
13
integrity:
13