Phong shading
id:
phong-shading-298-15600532
title:
Phong shading
text:
In 3D computer graphics, Phong shading, Phong interpolation, or normal-vector interpolation shading is an interpolation technique for surface shading invented by computer graphics pioneer Bui Tuong Phong. Phong shading interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading may also refer to the specific combination of Phong interpolation and the Phong reflection model.
brand slug:
wiki
category slug:
encyclopedia
description:
Interpolation technique for surface shading
original url:
https://en.wikipedia.org/wiki/Phong_shading
date created:
date modified:
2024-03-16T01:38:48Z
main entity:
{"identifier":"Q631518","url":"https://www.wikidata.org/entity/Q631518"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/6/6d/Activemarker2.PNG","width":400,"height":285}
fields total:
13
integrity:
15