Observer pattern
id:
observer-pattern-162-5180491
title:
Observer pattern
text:
In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event-handling systems in event-driven software. In such systems, the subject is usually named a "stream of events" or "stream source of events" while the observers are called "sin
brand slug:
wiki
category slug:
encyclopedia
description:
Software design pattern based on an event-updated object with a list of dependents
original url:
https://en.wikipedia.org/wiki/Observer_pattern
date created:
2003-01-03T20:49:09Z
date modified:
2024-08-27T22:38:29Z
main entity:
{"identifier":"Q818562","url":"https://www.wikidata.org/entity/Q818562"}
image:
fields total:
13
integrity:
15