Normal mapping

id: normal-mapping-164-14520666
title: Normal mapping
text: In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. Normal maps are commonly stored as regular RGB images where the RGB components correspond to th
brand slug: wiki
category slug: encyclopedia
description: Texture mapping technique
original url: https://en.wikipedia.org/wiki/Normal_mapping
date created: 2003-12-09T23:28:33Z
date modified: 2024-08-29T07:01:23Z
main entity: {"identifier":"Q494750","url":"https://www.wikidata.org/entity/Q494750"}
image: {"content_url":"https://upload.wikimedia.org/wikipedia/commons/9/9a/%E0%B9%80%E0%B8%9B%E0%B8%A3%E0%B8%B5%E0%B8%A2%E0%B8%9A%E0%B9%80%E0%B8%97%E0%B8%B5%E0%B8%A2%E0%B8%9A%E0%B9%82%E0%B8%A1%E0%B9%80%E0%B8%94%E0%B8%A5%E0%B8%97%E0%B8%B5%E0%B9%88%E0%B9%83%E0%B8%8A%E0%B9%89_normal_map.png","width":637,"height":600}
fields total: 13
integrity: 16

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