Ludonarrative dissonance
id:
ludonarrative-dissonance-162-18746759
title:
Ludonarrative dissonance
text:
Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a compound portmanteau of ludology and narrative, refers to the intersection in a video game of ludic elements (gameplay) and narrative elements. The term was coined by game designer Clint Hocking in 2007 in a blog post.
brand slug:
wiki
category slug:
encyclopedia
description:
Phenomenon in games
original url:
https://en.wikipedia.org/wiki/Ludonarrative_dissonance
date created:
2010-12-27T22:50:01Z
date modified:
2024-08-28T00:55:42Z
main entity:
{"identifier":"Q6698946","url":"https://www.wikidata.org/entity/Q6698946"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/a/a9/Clint_Hocking_Game_Design_Expo_2009.jpg","width":800,"height":534}
fields total:
13
integrity:
16