Inverse kinematics

id: inverse-kinematics-171-12718331
title: Inverse kinematics
text: In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonome
brand slug: wiki
category slug: encyclopedia
description: Computing joint values of a kinematic chain from a known end position
original url: https://en.wikipedia.org/wiki/Inverse_kinematics
date created: 2004-03-03T19:11:04Z
date modified: 2024-09-01T11:45:12Z
main entity: {"identifier":"Q1501872","url":"https://www.wikidata.org/entity/Q1501872"}
image: {"content_url":"https://upload.wikimedia.org/wikipedia/commons/f/f4/FWDvsINV_Kinematics_HighResTransp.png","width":776,"height":487}
fields total: 13
integrity: 16

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