Hidden-surface determination
id:
hidden-surface-determination-172-4420411
title:
Hidden-surface determination
text:
In 3D computer graphics, hidden-surface determination is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hi
brand slug:
wiki
category slug:
encyclopedia
description:
Visibility in 3D computer graphics
original url:
https://en.wikipedia.org/wiki/Hidden-surface_determination
date created:
2004-02-15T02:07:26Z
date modified:
2024-09-01T17:58:30Z
main entity:
{"identifier":"Q1421323","url":"https://www.wikidata.org/entity/Q1421323"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/6/6d/Activemarker2.PNG","width":400,"height":285}
fields total:
13
integrity:
16