Hidden-surface determination

id: hidden-surface-determination-172-4420411
title: Hidden-surface determination
text: In 3D computer graphics, hidden-surface determination is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hi
brand slug: wiki
category slug: encyclopedia
description: Visibility in 3D computer graphics
original url: https://en.wikipedia.org/wiki/Hidden-surface_determination
date created: 2004-02-15T02:07:26Z
date modified: 2024-09-01T17:58:30Z
main entity: {"identifier":"Q1421323","url":"https://www.wikidata.org/entity/Q1421323"}
image: {"content_url":"https://upload.wikimedia.org/wikipedia/commons/6/6d/Activemarker2.PNG","width":400,"height":285}
fields total: 13
integrity: 16

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