Geomipmapping

id: geomipmapping-245-7491345
title: Geomipmapping
text: Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain rendering. Prior to geomipmapping, techniques such as quadtree rendering were used to divide the terrain into square tiles created by binary division with quadratically diminishing size. The subdivision step is typically performed on the CPU which creates a bot
brand slug: wiki
category slug: encyclopedia
description:
original url: https://en.wikipedia.org/wiki/Geomipmapping
date created:
date modified: 2020-12-12T20:44:58Z
main entity: {"identifier":"Q5535527","url":"https://www.wikidata.org/entity/Q5535527"}
image:
fields total: 13
integrity: 13

Related Entries

Explore Next Part