Gadget (computer science)

id: gadget-computer-science-235-2774815
title: Gadget (computer science)
text: In computational complexity theory, a gadget is a subunit of a problem instance that simulates the behavior of one of the fundamental units of a different computational problem. Gadgets are typically used to construct reductions from one computational problem to another, as part of proofs of NP-completeness or other types of computational hardness. The component design technique is a method for constructing reductions by using gadgets. Szabó (2009) traces the use of gadgets to a 1954 paper in gr
brand slug: wiki
category slug: encyclopedia
description: Subunit of a computational problem
original url: https://en.wikipedia.org/wiki/Gadget_(computer_science)
date created:
date modified: 2024-03-18T03:05:13Z
main entity: {"identifier":"Q5516347","url":"https://www.wikidata.org/entity/Q5516347"}
image:
fields total: 13
integrity: 14

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