False radiosity

id: false-radiosity-263-4548994
title: False radiosity
text: False Radiosity is a 3D computer graphics technique used to create texture mapping for objects that emulates patch interaction algorithms in radiosity rendering. Though practiced in some form since the late 90s, this term was coined only around 2002 by architect Andrew Hartness, then head of 3D and real-time design at Ateliers Jean Nouvel. During the period of nascent commercial enthusiasm for radiosity-enhanced imagery, but prior to the democratization of powerful computational hardware, archit
brand slug: wiki
category slug: encyclopedia
description:
original url: https://en.wikipedia.org/wiki/False_radiosity
date created:
date modified: 2020-03-10T02:10:28Z
main entity: {"identifier":"Q5432727","url":"https://www.wikidata.org/entity/Q5432727"}
image:
fields total: 13
integrity: 13

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