Entity component system
id:
entity-component-system-189-6731320
title:
Entity component system
text:
Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity is defined not by a type hierarchy, but by the components that are associated with it. Systems act globally over all entities which have the required component
brand slug:
wiki
category slug:
encyclopedia
description:
Software architectural pattern mostly used in video game development
original url:
https://en.wikipedia.org/wiki/Entity_component_system
date created:
2013-03-05T08:07:19Z
date modified:
2024-09-09T05:29:23Z
main entity:
{"identifier":"Q17089065","url":"https://www.wikidata.org/entity/Q17089065"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/2/23/ECS_Simple_Layout.svg","width":512,"height":280}
fields total:
13
integrity:
16