Dielectric Shader
id:
dielectric-shader-207-15810740
title:
Dielectric Shader
text:
The Dielectric Physical Phenomenon Shader is a shader used by the LightWave and Mental Ray 3D rendering engines. It is based on a dielectric model of physics, which describes how electromagnetic fields behave inside materials. The dielectric shader is able to realistically render the behavior of light rays passing through materials with differing refractive indices, as well as attenuation of the ray as it passes through a material. The shader uses Fresnel equations to simulate reflectance and tr
brand slug:
wiki
category slug:
encyclopedia
description:
Shading technique based on a dielectric model of physics
original url:
https://en.wikipedia.org/wiki/Dielectric_Shader
date created:
2006-03-04T12:09:01Z
date modified:
2024-09-11T12:34:22Z
main entity:
{"identifier":"Q5274905","url":"https://www.wikidata.org/entity/Q5274905"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/d/d4/Glass_is_Liquide.jpg","width":1280,"height":960}
fields total:
13
integrity:
16