Clip coordinates
id:
clip-coordinates-248-4835437
title:
Clip coordinates
text:
The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user. In the context of OpenGL or Vulkan, the result of executing vertex processing shaders is considered to be in clip coordinates. All coordinates may then be div
brand slug:
wiki
category slug:
encyclopedia
description:
Coordinate system used in computer graphics
original url:
https://en.wikipedia.org/wiki/Clip_coordinates
date created:
date modified:
2023-12-13T09:29:12Z
main entity:
{"identifier":"Q5134348","url":"https://www.wikidata.org/entity/Q5134348"}
image:
fields total:
13
integrity:
14