Bump mapping
id:
bump-mapping-196-6967813
title:
Bump mapping
text:
Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the surface of the underlying object is not changed. Bump mapping was introduced by James Blinn in 1978. Normal mapping is the most common variation of bump mapping
brand slug:
wiki
category slug:
encyclopedia
description:
Texturing technique for bumps/wrinkles in computer graphics
original url:
https://en.wikipedia.org/wiki/Bump_mapping
date created:
date modified:
2024-01-13T08:32:58Z
main entity:
{"identifier":"Q851953","url":"https://www.wikidata.org/entity/Q851953"}
image:
{"content_url":"https://upload.wikimedia.org/wikipedia/commons/0/0a/Bump-map-demo-full.png","width":792,"height":266}
fields total:
13
integrity:
15