Behavior tree (artificial intelligence, robotics and control)

id: behavior-tree-artificial-intelligence-robotics-and-control-304-2671661
title: Behavior tree (artificial intelligence, robotics and control)
text: A behavior tree is a mathematical model of plan execution used in computer science, robotics, control systems and video games. They describe switchings between a finite set of tasks in a modular fashion. Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented. Behavior trees present some similarities to hierarchical state machines with the key difference that the main building block of a behavior is a ta
brand slug: wiki
category slug: encyclopedia
description: Mathematical model of plan execution
original url: https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)
date created:
date modified: 2024-03-18T14:21:36Z
main entity: {"identifier":"Q18205497","url":"https://www.wikidata.org/entity/Q18205497"}
image: {"content_url":"https://upload.wikimedia.org/wikipedia/commons/2/27/BT_search_and_grasp.svg","width":570,"height":342}
fields total: 13
integrity: 15

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