Asynchrony (game theory)

id: asynchrony-game-theory-193-11172196
title: Asynchrony (game theory)
text: In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other."
brand slug: wiki
category slug: encyclopedia
description:
original url: https://en.wikipedia.org/wiki/Asynchrony_(game_theory)
date created:
date modified: 2022-06-02T20:14:55Z
main entity: {"identifier":"Q85743469","url":"https://www.wikidata.org/entity/Q85743469"}
image:
fields total: 13
integrity: 13

Related Entries

Explore Next Part