Asynchrony (game theory)
id:
asynchrony-game-theory-193-11172196
title:
Asynchrony (game theory)
text:
In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other."
brand slug:
wiki
category slug:
encyclopedia
description:
original url:
https://en.wikipedia.org/wiki/Asynchrony_(game_theory)
date created:
date modified:
2022-06-02T20:14:55Z
main entity:
{"identifier":"Q85743469","url":"https://www.wikidata.org/entity/Q85743469"}
image:
fields total:
13
integrity:
13