Asynchronous reprojection

id: asynchronous-reprojection-264-16249378
title: Asynchronous reprojection
text: Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. Reprojection involves the headset's driver taking one or multiple previously rendered frames and using newer motion information from the headset's sensors to extrapolate the previous frame into a prediction of what a normally rendered frame would look like. "Asynchronous" refer
brand slug: wiki
category slug: encyclopedia
description: Virtual reality technology
original url: https://en.wikipedia.org/wiki/Asynchronous_reprojection
date created:
date modified: 2024-02-24T18:43:05Z
main entity: {"identifier":"Q65090197","url":"https://www.wikidata.org/entity/Q65090197"}
image:
fields total: 13
integrity: 14

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