Armature (computer animation)

id: armature-computer-animation-258-3570110
title: Armature (computer animation)
text: An armature is a kinematic chain used in computer animation to simulate the motions of virtual human or animal characters. In the context of animation, the inverse kinematics of the armature is the most relevant computational algorithm. There are two types of digital armatures: Keyframing (stop-motion) armatures and real-time (puppeteering) armatures. Keyframing armatures were initially developed to assist in animating digital characters without basing the movement on a live performance. The ani
brand slug: wiki
category slug: encyclopedia
description:
original url: https://en.wikipedia.org/wiki/Armature_(computer_animation)
date created:
date modified: 2023-06-30T22:49:21Z
main entity: {"identifier":"Q4792910","url":"https://www.wikidata.org/entity/Q4792910"}
image:
fields total: 13
integrity: 13

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