Adaptive scalable texture compression
id:
adaptive-scalable-texture-compression-262-14535975
title:
Adaptive scalable texture compression
text:
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression". ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012.
brand slug:
wiki
category slug:
encyclopedia
description:
Computer graphics algorithm
original url:
https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression
date created:
date modified:
2024-01-15T04:13:54Z
main entity:
{"identifier":"Q4680713","url":"https://www.wikidata.org/entity/Q4680713"}
image:
fields total:
13
integrity:
14