2022 in video games

id: 2022-in-video-games-206-8676435
title: 2022 in video games
text: In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at le
brand slug: wiki
category slug: encyclopedia
description: Overview of the events of 2022 in video games
original url: https://en.wikipedia.org/wiki/2022_in_video_games
date created: 2020-07-07T07:25:17Z
date modified: 2024-09-10T16:21:43Z
main entity: {"identifier":"Q104698798","url":"https://www.wikidata.org/entity/Q104698798"}
image:
fields total: 13
integrity: 15

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